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    • Last updated Jan 6
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Try out NBA 2K21's brand new gameplay controls with its presentation in 2 weeks

Posted By best Ding     Jan 6    


Seriously, if you put video of 2K MT side by side using NBA 2K20 I'd challenge you to see the gap in the graphics. This implies last year's blemishes have carried over: gamers still seem great, but outside of those superstars like Kawhi Leonard and LeBron James there is something a little generic about the designs.

Some faces have too small detail and remarkably large players like Shaquille O'Neal (who is rostered about the"All-Time Lakers" squad available in the demo) do not have the identical kind of enormous existence they do in real life.

Luckily, the longer I spent with the brand new shot-stick mechanic, the greater NBA 2K21 began to separate itself. The new shot meter, which necessitates aiming shots rather than just time them, is used completely with the right analog stick. It needs a straight pull down (or upward, when pushing toward the basket) and then centering the rod inside of the sweet spot on the tube. Not only did I find this brand new shot meter vastly more challenging, it also fixed a handful of other issues I have had with NBA 2K for years.

First of all, I never have to worry about accidentally hurling a shot up when I am trying to generate a dribble move. Pulling directly back on the analog stick and holding it there'll lead to a shooter, whereas any flicks or other quicker moves will end in a dribbling move. The new shooter meter opens up the right-stick to be used entirely for dribbling moves, which contains the capacity to size-up or utilize escape dribbles. Everything feels a lot cleaner, and it is a wonderful change to get a series where things were starting to feel overly cluttered to control.

The shot-stick mechanic feels just like a direct answer to issues with latency online. Even though the demo does not feature the capability to play online games, it's easy to see a future where many online players will use the aimed shot meter rather than the older timed meter (which remains accessible through the square or X button). Instead of attempting to guess how much latency there will be with every jump shooter, it ought to be a good deal more effective to pull back on the analog stick and aim the shot rather.

Still, aiming shots is certainly the harder of Buy MT 2K21 the two choices as things currently stand. I'm excited to have a brand-new skill to master, but it is good to have options available.