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Guess it is for the better since it is the basic PSO formula.

Posted By best Ding     Jan 26    

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Its better not to become an Open world to PSO2 Meseta tell the truth, remember how Maplestory good maps were hogged by Top level gamers and AFK Vacuum Meso Farming bots, or what about Hackers vacuuming the mobs and the World Bosses to an unreachable place players can not access without no clip hacking of boundaries and that bot just kill them all in an instant and loot all of it, and market them to the Player Shop for exorbitant prices to get Meseta to market RMT out of? Yeah that is gonna be a bad look for a open world MMO. I would not mind a Pawn, such as Dragon's Dogma, that learns from you while you play together.

Im so pleased about the outfits! And the manner that the games coexist using all the block-like system! Im officially hyped now, thank you pso2 devs for clearing it all up! Not the greatest fan of how there seems to be two entirely distinct body meshes for fashion, and it cannot be mixed and matched. Regardless, very pleased with how this is playing out. Maybe because of how New Genesis's Physique Character is probably having extra details like Skin Lustre and Moving Finger animations that cannot be transferred over to PSO2 base match, The only desire I had is that a single day, they would spot every fashion to be mix and mash potential, such as for example, using a CAST arm in NGS while another components are PSO2 parts to keep the fingers moving etc..

Yeah it certainly has to do with basically distinct body projection on the new outfits, and not enough resources (time and money) to update rigs on current outfits. Contemplating everything Sega is doing in the graphics overhaul, there is no way this restriction would be set up if it was a simple fix. And there's a quite a lot of outfits, especially on JP side. I truly hope they just slowly update clothing over time particularly the exclusive ones from the product codes and collabs. I wouldn't mind if they make them into a separate NGS scratch if it will induce them to do so. This is actually wonderful. I really do hope though that they gradually update the old PSO2 Outfits and Layered wears to allow finger movement farther down the road.

Yeah, I fully expect them to go this course. I have worked in the market in the past and rigging up fingers isn't hard work, the matter is how many costume items would need to be altered without a financial justification. Plus giving folks completely working things with the benefits (on what's basically a brand new sport ) would deincentivise players purchasing the"new" stuff. Yeah. They already release across the years the very same outfits (sky/night/blue/gv/b/etc.) But with recolors and market them as new instead of giving us the ability to recolor them openly. And then the ones that you can recolor prices buying scratch items for a color overhaul.

Personal speculation: PSO2 is being ported to the NGS motor to keep players occupied involving NGS content releases. No new content will probably be released to it outside of makeup, of which will all be obtained/ported out of NGS events/scratches to have people to play that. It'll be eliminated after a couple of years after all the players have migrated and the only people in the PSO2 cubes are diehards holdouts/nostalgia. Probably. It's a brand new game so chances are similar to any Online RPG the first release won't have much in regards to an endgame for cheap Phantasy Star Online 2 Meseta the players that hit max level on day 1. It will be nice to just switch blocks anytime I want struck up an old UQ though. There is never a reason not to see magatsu.

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